Wednesday, June 15, 2011

PROPOSAL

TITLE

Cave painting

ABSTRACT

This whole application allows user to experience themselves walking through the cave of Gua Tambun which located is Ipoh, Perak, in order for them to understand prehistory of human by visualizing the painting in virtual world. By interacting with the paintings on the cave’s wall, it will give more realisations back to Neolithic era and understanding

TARGET AUDIENCE

Children aged 8-12 years old

GOAL

Human history is marked by a progression of media to convey and experience ideas. Recorded history begins with people painting in cave walls to express the happenings of the hunt and sharing stories to chronicle of a community and tribe. It was the importance of communication that raised the story-teller to a position of high esteem in the community.

Not all of us have the chance to see the cave painting; therefore, this application will give u an opportunity to experience and learn. This research entailed producing a detailed inventory of the rock art of Gua Tambun since it’s one of the largest in Peninsular Malaysia. Its initial discovery is in 1959, because of the age, the prehistory painting seems faded and damaged due to exposure of sun and rain. By creating this VR application, we can use this as other medium to educate young generation.

Throughout my research, for educational purposes, Virtual Reality (VR) has been proposed as a technological breakthrough that holds the power to facilitate learning. Though, we find most efforts within the VR community focusing on applications designed to fulfil purposes of learning. While not at all unimportant, we believe it is also adequate to explore, discuss and survey how VR is being and could be used to help users develop understanding and more proper mental models of complex systems and processes, abstract models and other non-intuitive material.

I believe that VR may be used to support complex understanding by stimulating and exploring all human senses whereas traditional notions of learning tend to focus on purely intellectual skills. This application is intended to capture the field of VR in education, where it emphasizes on the use of VR where the focus is on the use of multisensory virtual environments to mediate understanding. It consists of short texts, links to projects, research groups, journals and conferences, and a list of references on the topic with comments to what we find to be key readings in the field.

OBJECTIVES

- To preserve the drawings as they are all fading away from the exposure

- To allow the children at young age to explore the caves since the trip to the cave is not suitable for them since they need to climb 141 concrete steps with overgrown weeds and leaves

- According to R.L Rawlings who discovered the cave painting said this is one of the greatest finds in Malayan History, therefore this cave need to reconstruct in order to show to next generation

- To give more information

BENCHMARK


DESCRIPTION

As the application starts, introduction window will appear. Once the user ready, the user can click on a start button.

This application has 2 levels. For first level, there will be a track to the cave and user will need to keep safe from snakes and monkey. User can move around into the caves and interact with the paintings on the cave’s wall. Once the user interacts with them, it will provide you the detail or information regarding the painting.

For second level, user needs to find the missing paintings. Then, place the paintings onto the correct caves wall.

INTERACTION DESCRIPTION

- User will be able to navigate the character through Arrow keys on the keyboard including jump.

- There will be proximity sensor to activate some function.

- User are allowed to interact; pick up and drop objects.

- Mini map will be on the right side of the scene.


RESEARCH

On 25th of June 2010, I went to Gua Tambun to do some research. I have met local police officer name Carol who taking care of this place since 10 years ago. It’s located around 8km from the city centre. As I reached there, there were a rock shelter approximately 175m and contains numerous depictions of animals, humans and abstract designs along with plenty of other shapes that have yet to be discerned.

The local police officer related that a soldier named R.L. Rawlings had stumbled across the cave drawings in 1959. Discovered by Lt. R.L Rawlings of the 2nd Battalion, 6th Q.E.O Gurkha Rifles in 1959 while on a routine patrol in the area, he unearthed one of the greatest finds in Malaysian History. She also said that she just wish something could be done to preserve the drawings as they are all fading away from exposure.

Besides the drawings, there are seashells and bits of coral reef scattered along the floor, reminiscent of a time when the area had been underwater. The exterior wall, exposed to the elements, boasts reddish drawings of human figures, a pregnant deer, a dugong, a tortoise and sketches resembling fish, arrows and an octopus. The deer are particularly interesting, they all have the appearance of pregnant does, and one even has a small infant drawn inside its swollen belly

However, enough remains to prove that at one time men living in Lembah Kinta, although primitive, were able to illustrate their lives rather vividly. Intriguing enough, there are even seashells found at the base of the 'cave', signifying that the area was once, in all probability filled with and surrounded by sea water, but this would have been thousands of years ago. The cave also contained some Neolithic artifacts but have since been removed and moved to National Museum.

Cave painting have been displayed in Gallery A of National Museum. They need to reconstruct, they just have few images of cave painting.

ISSUES

Based on my own observation, I can see that the paintings are faded because of exposure of sunlight and rain.

To get to the cave you will need a good pair of walking shoes and have to climb a flight of relatively steep concrete 141 steps overgrown with weeds and leaves. A smooth limestone cliff overhangs the ledge. This trip is not suitable for senior citizen and children.


Gallery A of National Museum

Signage to Gua Tambun

Cliff of Gua Tambun that normally being used to measure height

Track to the cave

Back entrance of Gua Tambun

Stairs to climb up the cave

Numerous of animals drawing on the cave's wall

Dugong and sea shells



TECHNOLOGY

HMD ( HEAD MOUNTED DISPLAY )

What is HMD?

- HMD or Head Mounted Display is a display device, worn on the head or as part of a helmet, that has a small display optic in front of one (monocular HMD) or each eye (binocular HMD).

- A typical HMD has either one or two small displays with lenses and semi-transparent mirrors embedded in a helmet, eye-glasses (also known as data glasses) or visor. The display units are miniaturised and may include CRT, LCD'S, Liquid crystal on silicon (LCos), or OLED. Some vendors employ multiple micro-displays to increase total resolution and field of view.

Is there any types of HMD?

- HMDs differ in whether they can display just a computer generated image (CGI), show live images from the real world or a combination of both.

- Most HMDs display only a computer-generated image, sometimes referred to as a virtual image

- Some HMDs allow a CGI to be superimposed on a real-world view. This is sometimes referred to as augmented reality or mixed reality. Combining real-world view with CGI can be done by projecting the CGI through a partially reflective mirror and viewing the real world directly. This method is often called Optical See-Through. Combining real-world view with CGI can also be done electronically by accepting video from a camera and mixing it electronically with CGI. This method is often called Video See-Through.

Why did I choose HMD in my application?

- Built-in Head Tracking - State of the art gyro head tracking unit built into the head set! Unique head-tracking technology for a full 360 degree vision.

- Immersive - A slick futuristic design with big screens and high resolution displays coupled with stereo sound provides complete immersion for a variety of applications.

- Plug and Play - No drivers are needed for your PC.

- Comprehensive - With Trimersion, you get a complete set of peripherals for the home that provides natural control of viewing direction and movement

- Trimersion – really suits for VR application



IDEATION


Draft mind map

Digital mindmap


Gantt chart


ALTERNATIVES DESIGN 1 ( EXPLORATION GAME)

CONTENT

Goal

- For young user to experience pre-history painting of Tambun

Target audience

- Children aged 8-12 years old

Design

- Exploration game

Research

- Cave painting, internet

- National Museum

- Cave of Tambun

Subject matter

- Cave of Tambun

Style

- Realism

Avatar

- Hand of a kid


CONTEXT

Situational

- This era 2011

Naturalism

- Daytime, good weather

Atmosphere

- Sunny

EMOTION

Visual

- Bright in colors

Audio

- Bird chirping

- Sound of monkeys

- Sounds effect (footsteps, pick up/click on items)


Sound of several animals

Bright

SPACE AND FORM

Environment

- Cave

- Cliff

- Stairs to the cave

- Long grown grass

- A track in a jungle


Cliff


A track in the jungle to the cave

Cave



INTERACTIONS

Login page

- Welcome page will appear

- User will be able to click “play” whenever they are ready

Proximity sensor

- Instructions or information will pop up when reach certain area

Navigation

- Movement using keyboard

- Pick up and collect items


TECHNOLOGIES

Output

- Desktop

- Audio system

Input

- Keyboard

- Gamepad

- HMD


ALTERNATIVES DESIGN 1

( INFORMATIVE WEBSITE)


CONTENT

Goal

- For young user to experience pre-history painting of Tambun

Target audience

- Children aged 8-12 years old

Design

- Exploration game

Research

- Cave painting, internet

- National Museum

- Cave of Tambun

- Virtual Lascaux cave

Subject matter

- Cave of Tambun

Style

- Realism

CONTEXT

Situational

- This era 2011

Naturalism

- Daytime

Atmosphere

- Inside and out cave

EMOTION

Visual

- Bright

Audio

- Bird chirping

- Sound of wild monkeys

- Sounds effect (footsteps, pick up/click on items)

SPACE AND FORM

Environment

- Cave

- Cliff

- Stairs to the cave

- In a jungle

INTERACTIONS

Login page

- Welcome page will appear

- User will be able to click “start tour” whenever they are ready

Proximity sensor

- Instructions or information will pop up when reach certain area

- When click on pop up, it will lead the user to different scene

Navigation

- Movement using mouse

- Able to move the images


REFERENCE

Lascaux Cave Virtual Tour


TECHNOLOGIES

Output

- Desktop

- Audio system

Input

- Mouse

- HMD



ALTERNATIVES DESIGN 2

( LIVING MUSEUM)


CONTENT

Goal

- For young user to experience pre-history painting of Tambun

Target audience

- Children aged 8-12 years old

Design

- Living Museum

Research

- Cave painting, internet

- National Museum

- Cave of Tambun

- Living Museums

Subject matter

- Cave of Tambun

Style

- Realism

Avatar

- Caretaker

CONTEXT

Situational

- This era 2011

Naturalism

- Daytime

Atmosphere

- Inside and outside cave

EMOTION

Visual

- Bright

Audio

- Bird chirping

- Sound of wild monkeys

- Sounds effect (footsteps, pick up/click on items)

- Background sound of people talking


SPACE AND FORM

Environment

- Proper entrance

- Cave

- Cliff

- Stairs to the cave

INTERACTIONS

Login page

- Welcome page will appear

- User will be able to click “start tour” whenever they are ready

Proximity sensor

- Instructions or information will pop up when reach certain area

- When click on pop up, it will lead the user to different scene

Navigation

- Movement using mouse

- Able to move certain objects


TECHNOLOGIES

Output

- Desktop

- Audio system

Input

- Mouse

- Keyboard


REFERENCES


Entrance



Track to go to the cave


The displayed artifacts


BOARDS



IDEATION 1



IDEATION 2


IDEATION 3



FINAL BOARD

REFERENCE
about
magazine Malayan in History
prehistoric drawings risk being lost
gallery A of National Museum
thesis study by USM